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・ Brian Coburn (actor)
・ Brian Coburn (politician)
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・ Brian Cole
・ Brian Cole (baseball)
・ Brian Cole (disambiguation)
・ Brian Cole (footballer)
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・ Brian Coleman (disambiguation)
・ Brian Coleman (footballer born 1932)
・ Brian Coleman (footballer born 1935)
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Brian Colin
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・ Brian Collins (cricketer)
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・ Brian Collins (singer)
・ Brian Collins (speedway rider)
・ Brian Colon
・ Brian Colvin
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・ Brian Connell (author)


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Brian Colin : ウィキペディア英語版
Brian Colin

Brian Colin (born November 4, 1956) is an American video-game designer, artist and animator. Among his best-known works are the coin-operated arcade games ''Rampage'', ''Arch Rivals'' and ''Rampage: World Tour'' as well as ''General Chaos'' for the Sega Genesis game console. He is the CEO of Game Refuge Inc., an independent video-game design and development studio with offices in Downers Grove, Illinois.
==Career==
Colin joined Bally/Midway as an artist and animator during the golden age of arcade video games. His first project was creating new character animation for the arcade game ''Discs of Tron'', for which he was given onscreen credit.〔(Discs of Tron Arcade Game Easter Eggs ) at Digital Press: The Video Game Database〕 Between 1982 and 1984, he created in-game raster graphics and animation for numerous Bally/Midway arcade games, including ''Kozmik Krooz'r'', ''Spy Hunter'' and ''Zwackery'', the latter being the first game for which Colin was credited as a game designer.
1985's ''Sarge'' was designed by Colin along with Bally/Midway programmer Jeff Nauman. It was their first complete collaboration in a partnership that would continue into the 21st century. Their 1986 game ''Rampage'' was a success that set arcade earnings records; it was eventually ported to more than 25 different platforms and is still prominently featured in Midway arcade compilations for current systems.〔("Bally Readies Choice Entertainment Line-Up" ) ''RePlay'', August 1986 (on www.gamesetwatch.com)〕〔"Bally's Rampage a Smash Hit!" Canadian Coin Box Magazine, August 1986, p. 49〕
Colin continued to work with other Bally/Midway programmers on games like ''Max RPM'' and ''Xenophobe'', but as of 1988's ''Blasted'', he collaborated primarily with Nauman. Their next two games were released after Bally/Midway was acquired by Williams Electronics in 1988: ''Arch Rivals'' in 1989 and ''Pigskin 621 A.D.'' in 1990.
Colin left Williams/Bally/Midway to form the independent game development studio Game Refuge Inc. with Nauman in 1992. Starting with ''General Chaos'' in 1993, Colin has conceived and designed over 45 different video games under the Game Refuge brand, including the arcade games ''Rampage World Tour'' and ''Star Trek: Voyager''. He has also branched out into video slot machine design, advergaming and touchscreen gaming. He continues to produce games for PCs and mobile platforms as the CEO of Game Refuge.
Most recently he has begun a sequel to ''General Chaos'' called "General Chaos II: Sons of Chaos" with Kickstarter backing.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Brian Colin」の詳細全文を読む



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